* Like any item, it can be discarded voluntarily to counter "Lost in Maze" (All Alike).Colossal Cave Adventure brings to Windows the game that started it all - the game that pioneered the computer adventure game genre. * Like any treasure, it can be discarded by "Har, Har!", or by your Death, or voluntarily to counter "Stop! Pay Troll!" It is one of the ten treasures discarded by "Don Woods Never Existed". * If you are carrying the Jeweled Trident when you start your turn in the Complex Junction, you may acquire the Glistening Pearl as well. * Like any treasure, it is acquireable via "Pirate Booty" in the Maze of Twisty Passages (All Alike). * The Jeweled Trident is playable in either the Misty Cavern or the Giant Room. The Glistening Pearl moved to the Complex Junction (and became playable, as discussed in that post), the wording of the Jeweled Trident's power changed slightly, and everyone lived happily ever after. In retrospect, it took me entirely too long to conclude that the Shell Room was a really stupid idea. (The original Pearl, like the Bear, was not playable anywhere.) And the Shell Room was a dead end, which meant there was really never any reason to go in there. The Shell Room was located north of the Complex Junction, and literally the only thing you could do there was acquire the Glistening Pearl using the Jeweled Trident. Yes, my very first prototype of Colossal Cave: The Board Game had one more room than the current version. The other interesting thing you'll notice about the original Jeweled Trident is that its special power originally took effect in the "Shell Room"! and your possessions will land in the "cavern with waterfall"! In Platt's Adventure 550, if you JUMP the fissure instead of crossing in the proper way, you'll plummet to your death. so I just put "Misty Cavern" on my map and drew in the connections I remembered.ĭave Platt points out another very subtle geographical connection: that between the mist in the misty cavern, which "rises up through a fissure in the ceiling," and the mist in the Hall of Mists, which is "quite thick" in the vicinity of the fissure that separates you from the diamonds. They're both caverns, both misty, both somewhere back in that area of the cave. I wish I could say that this was for some clever reason, but really it was just because I had conflated them in my mind when I was drawing the original map. In Colossal Cave: The Board Game, I've conflated the two caverns into the single room "Misty Cavern", even though you can't directly travel from one to the other in the original Adventure. The geography of Adventure has a few of these pleasant little surprises for the careful observer. This room happens to be pretty much directly above the "misty cavern" north of the Oriental Room the implication is that the "strange splashing noises" you hear through the mist are in fact the sound of the waterfall finally reaching bottom. In the original Adventure, the jeweled trident is located in the "cavern with waterfall" that you reach by going through the rusty door north of the Giant Room (which incidentally explains the power of the Oil Bottle in CC:TBG).
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